The server rules

Rules LJKITS

By playing on LJKITS, you accept these rules. They exist for one reason only: to keep the server enjoyable for everyone.

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Unlocking ranked

Win 5 matches in the unranked queue and the ranked queues open. /duel matches and wins by opponent forfeit don't count.

The first time you enter ranked each season, you must accept the rules in the menu that opens. By accepting, you confirm you have read this page.

Connection: home internet only

Ranked can only be played from a fixed home connection (box, fibre, DSL).

Refused in ranked: 4G / 5G, hotspot / tethering from a phone, VPNs, proxies and hosting connections. Your connection is checked every time you join a queue: if you switch to 4G during the evening, the ranked queue closes for you.

Unranked, FFA, duels and the rest of the server stay open whatever your connection. If your only home connection is a 4G box, open a ticket on Discord.

One ranked account

One person plays a ranked season on a single account. On a given connection, the first account to accept the rules keeps the spot: the other accounts on that connection are refused in ranked for the whole season.

Several different players in the same household? Open a ticket on Discord: staff can allow the second account.

Elo

Everyone starts at 1000 in each ranked mode. A match wins or loses 30 points at most. You never drop below 800, and below 1000 losses are halved.

Your global Elo is the average of your 8 ranked modes; a mode never played counts as 1000. It decides the cashprize leaderboard: to be at the top, you have to play everywhere.

No purchase (ranks, coins) gives any advantage in ranked: both players receive exactly the same kit.

Matchmaking

The queue first looks for an opponent within ±100 Elo, then widens with waiting time until anyone is accepted. You don't face your last opponent again right away, unless you are almost alone in the queue.

You can't play more than 5 ranked matches per hour against the same opponent in the same mode.

How a match ends

The first one to fall loses. After 10 minutes, the player with the most health wins; on a perfect tie, the match is a draw and nobody wins or loses Elo.

A server crash is never held against you: the match is declared a draw.

Disconnecting and forfeiting

Disconnecting mid-match: you get a short window to come back and resume where you were (once per match). After that window, it's a loss, Elo included.

Kicked by the anticheat or by staff: immediate loss, no window.

Forfeit: /leave, /spawn, /hub, /lobby or any teleport out of the arena during a ranked match = loss.

Forfeiting at the start (disconnecting or using a command during the countdown or in the first 30 seconds): on the 2nd time within 12 hours, the match is voided; on the 3rd, ranked is closed to you for 2 hours.

Unranked, duels and training

Unranked, /duel, parties with friends, bots, HG Run, tournaments and the unranked modes (Boxing, Iron Soup, BedFight, Classic) never touch your Elo or the cashprize.

Your unranked stats are recorded and have their own rules (see Integrity).

The spirit of the rules, in one sentence

Win fair and square, and let everyone else do the same.